Freelance - X-Ray Challenge

Roles: Developer and Designer
Project: 2D Unity Game
Length: February 2015
Snapshot: Created a medical simulation for a client to test an idea to create a game for memory training. The game sports an x-ray of the hand with nearly 300 different parts to learn.

X-Ray Hand Challenge Game Screenshot

First level of the game for X-Ray hand Challenge

This is a simple 2D game where the player points and clicks on the parts that correctly matches the current label shown (upper right hand of screen).

The game was split into 5 levels. Each level is a different set and number of parts to name. Parts are randomly shown so a player can't guess the order. Since it is a challenge game the player only wins after completing all 5 levels thus knowing all 300 parts. Additionally the game has badges which are earned when completing a level and a high-score board.

Since it was a 2D game I used Unity’s 2D poly-collider but there was the problem of visual feed back for the player when they click on a part. Instead of creating graphics for each part I took the points for the poly-collider and created meshes at run time. This saved much time since I could use the poly-collider as a pseudo image editor and only had to work with each part once. It also helped save a bunch of space or the need to figure out how to compress images for deployment and then decompress the images at run time.

Gif showing 2D collider editor mapping out a part of the hand

Watch this video which is what is shown to the player if they happen to actually pass all levels. Who knew someone needed to memorize all parts of the hand!