Extreme Exterminators – Game
Roles: Lead Designer / UI Scripting / Tools Programmer
Project: School Final Project
Length: Aug 2013 – June 2014
Snapshot: This is a top-down, twin-stick shooter being developed for the PC platform. For early access and testing we pushed out web builds. Developed in Unity3D. As lead designer I lead a team of 20 students.
Action pose created in engine of the game.
Overview
This game is the final project in the Computer Simulation and Gaming course, dubbed the ‘Capstone’ project. This project reflects the skills learned by the group over the 2 years.
My role was that of Lead Designer. This made my tasks to be wide, from team management to steering the direction of the game towards the product owner’s vision, and then actual designing and scripting of the game.
My major contributions to this project include bringing it to the stage it is now, core feature design, level design, tool design and programming, UI/HUD scripting, general level scripting. Other areas I aided was voice over scripting, enemy/character balancing, and 2D graphics.
Screenshot of Extreme Exterminators game play
Design Documents
During the course of the game I wrote several design documents to layout how certain features worked, both for the game and for development.
Player Core Design
Enemy Core Design
Game Menu Design
Horde Mode Game Play
Tools Ideas / Design